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File List
Here is a list of all documented files with brief descriptions:
[detail level 12]
o-config
|o*BaseProxy.hppThis file is part of the Lumina Graphics Framework
|o*ContextProxy.hppThis file is part of the Lumina Graphics Framework
|\*LConfig.hppIs included after LCommon.hpp
o-core
|o*ContextBase.hppThis file is part of the Lumina Graphic Library
|o*LogLevel.hpp
|o*LuminaException.hpp
|o*NullBase.hpp
|o*ServiceContext.hpp
|\*SingleBase.hppThis file is part of the Lumina Graphic Library
o-input
|o*InputEvent.hppThis file defines some enums and structs used for input events (mouse and keyboard)
|o*KeyCode.hppProvides enum class for all keys
|\*WindowEvent.hppDefines enums and structs that define a window event
o-io
|o*Image.hpp
|\*ImageJPEG.hpp
o-scene
|o*Geometry.hpp
|o*GeometryData.hpp
|\*scene.hpp
o-service
|o*Logger.hpp
|o*ServiceProvider.hpp
|\*StaticLogger.hpp
o-util
|o*Color.hppThis file is part of the Lumina Graphics Framework
|o*ColorCore.hppThis file is part of the Lumina Graphics Framework [L/util]
|o*half.hppThis file is part of the Lumina Graphics Framework [L/util]
|o*Matrix.hpp
|o*MatrixCore.hppThis file is part of the Lumina Graphics Framework
|o*NotCloneable.hpp
|o*Quaternion.hppThis file is part of the Lumina Graphics Framework
|o*QuaternionCore.hppThis file is part of the Lumina Graphics Framework
|o*RepCommon.hpp
|o*TerminalLook.hppThis file is part of the Lumina Graphics Framework
|o*Transformation.hpp
|o*util.hpp
|o*VariadicTools.hpp
|o*Vector.hpp
|\*VectorCore.hppThis file will define Vector and various vector functions
o-video
|o*FrameBuffer.hpp
|o*GLException.hpp
|o*GLFWTools.hpp
|o*GLIndex.hpp
|o*GLObject.hpp
|o*GLProperty.hpp
|o*GLTools.hpp
|o*HotFrameBuffer.hpp
|o*HotProgram.hpp
|o*HotRenderContext.hpp
|o*HotTexture.hpp
|o*HotTextureContainer.hpp
|o*HotVertexSeq.hpp
|o*IndexSet.hpp
|o*IndexSlot.hpp
|o*PerFragmentProcessing.hpp
|o*PrimitiveProcessing.hpp
|o*PrimitiveType.hpp
|o*Program.hpp
|o*RenderContext.hpp
|o*Shader.hpp
|o*ShaderSource.hppPair of filename and shader code
|o*TexFormat.hpp
|o*TexParam.hpp
|o*Texture.hppDefines the Texture class that represents a OpenGL texture
|o*TextureContainer.hpp
|o*TextureUnits.hpp
|o*TexType.hpp
|o*UniformSet.hpp
|o*UniformSlot.hpp
|o*VertexAttribute.hpp
|o*VertexLayout.hpp
|o*VertexSeq.hpp
|o*VertexSet.hpp
|o*VertexSlot.hpp
|o*video.hpp
|o*VideoException.hpp
|\*Window.hpp
\*lumina.hppIncludes all other header of lumina and defines a namespace alias "lum" for lumina