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TextureUnits.hpp
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#pragma once
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#include <vector>
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namespace
lumina {
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class
TextureUnits
{
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public
:
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static
void
init();
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static
bool
isPrimed(
int
index);
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static
int
countPrimed();
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static
void
setPrimed(
int
index);
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static
void
unsetPrimed(
int
index);
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private
:
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static
std::vector<bool> s_primedUnits;
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static
int
s_primedCount;
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};
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int
getMaxTexUnits();
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}
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#include "TextureUnits.tpp"
lumina::TextureUnits
Definition:
TextureUnits.hpp:8
Last update on Wed Aug 13 2014 for Lumina v0.1