3 #include "GLObject.hpp"
4 #include "UniformSet.hpp"
6 #include "VertexSeq.fpp"
7 #include "PrimitiveType.hpp"
8 #include "HotTextureContainer.hpp"
61 #include "HotProgram.tpp"
void draw(const HotTexCont &texCont, const VertexSeq &data, PrimitiveType type, int offset=0, int count=-1)
Draws a VertexSeq with one or more textures.
Definition: HotProgram.cpp:12
Hot version of Program.
Definition: HotProgram.hpp:18
Definition: GLObject.hpp:37
Definition: HotTextureContainer.hpp:11
internal::UniformSet uniform
Uniform variables of the current Program.
Definition: HotProgram.hpp:21
Represents the configuration of an OpenGL pipeline.
Definition: Program.hpp:27
Represents a sequence of vertices.
Definition: VertexSeq.hpp:32