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scene
GeometryData.hpp
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#pragma once
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namespace
lumina {
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enum class
VLayoutChannel {
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Position,
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Normal,
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Tangent,
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};
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class
VLayoutChans
{
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};
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GeometryData operator|(GeometryData a, GeometryData b) {
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return
+a | +b;
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}
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bool
operator&(GeometryData a, GeometryData b) {
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return
(+a & +b) != 0;
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}
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int
countGeometryChannels(GeometryData d) {
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int
out = 0;
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while
(d) {
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}
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}
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}
lumina::VLayoutChans
Definition:
GeometryData.hpp:11
Last update on Wed Aug 13 2014 for Lumina v0.1