Pair of filename and shader code.
A ShaderSource contains a filename and the contents of that file. You should use this as source for a compilation process to get more informations.
This file is part of the Lumina Graphic Library.
Go to the source code of this file.
Classes | |
| struct | ShaderSource |
Functions | |
| ShaderSource | loadShaderFromFile (std::string filename) |
| Loads a file and returns a ShaderSource. More... | |